Follow these steps to create and configure crates with the CCrates plugin.
To create a crate, add a .yml file inside the crates folder within the plugin directory.
In the config.yml, specify the internal crate name and its file path like this:
examplecrate: "examplecrate.yml"
Each crate needs the following:
Each prize can include both items and commands. For commands, you can use placeholders like:
%player% - The player's name%crate-name% - The crate's name%prize% - The prize's display nameFor more information, visit the Crates page or check the example file generated when the plugin is first run.
# DO NOT edit this line, it's for internal purposes plugin-version: "${version}" # The version of the plugin # OFF, LOW, MEDIUM, HIGH log-level: "HIGH" # Set the log level (controls how much info is logged) language: "en" # The language of the plugin (files are located in messages folder) dictation-hook: true # Whether the Dictation hook is enabled update-check: true # Whether to check for plugin updates # Database configuration (sqlite or mysql) database: type: "sqlite" # Use either "sqlite" or "mysql" for database type database-name: "storage" # The name of the database ip-address: "localhost" # The IP address for MySQL (not needed for SQLite) port: 3306 # Port for MySQL database user: "root" # Username for MySQL password: "" # Password for MySQL table-name: crates # The name of the table storing crate data # Redis configuration redis: server-name: global # Unique name for your server enable: false # Whether Redis is enabled host: "localhost" # Redis host port: 6379 # Redis port username: "username" # Redis username password: "password" # Redis password channel-name: "ccrates-broadcast" # Channel for broadcasting messages via Redis # Database and Redis configuration section are ignored # when Dictation is present and hooked on the server # Rarity configuration rarity: common: 1.0 # Common prize chance multiplier uncommon: 0.7 # Uncommon prize chance multiplier rare: 0.5 # Rare prize chance multiplier epic: 0.2 # Epic prize chance multiplier legendary: 0.1 # Legendary prize chance multiplier legendary-multiplier: 1 # Multiplier for legendary prize chances give-virtual-key-if-full-inv: true # Give a virtual key if the player’s inventory is full cache-saving-interval: 300 # Interval where all caches are pushed to the database deal-knockback-on-no-key: true # Whether to deal knockback if the player doesn’t have a key protect-model-engine-entities: true # Whether to protect ModelEngine entities require-holding-key: true # Whether players must hold the crate key to open it # Sound configuration sounds: no-key: enable: true # Whether the "no-key" sound is enabled sound: "entity.villager.no" # The sound that plays when the player doesn’t have a key volume: 1 # Volume of the sound pitch: 1 # Pitch of the sound # Fallback prize icon configuration fallback-prize-icon: material: PAPER # The material of the fallback prize icon display-name: "&bMysterious Price" # Display name of the fallback prize glow: true # Whether the fallback prize icon should glow lore: - "&7This price does not contain items." # Lore for the fallback prize icon - "&7It may contains commands or something else... who knows..." # Additional lore # Crates mapping to yml files crates: examplecrate: "examplecrate.yml" # Mapping for a crate, pointing to its .yml file